About Me
I’m Nikita Amosov, an independent Unity Developer and Software Engineer based in Belgrade, Serbia (registered as sole proprietor — Nikita Amosov pr Beograd).
With years of experience in interactive software development, I build high-performance applications, tools, and real-time 3D environments using Unity C#. My focus is on creating scalable systems, efficient asset pipelines, and intuitive user experiences that run smoothly across desktop, WebGL, and VR platforms.
I work on everything from runtime editors and simulation tools to custom shaders, addressable asset workflows, and WebGL-optimized pipelines. Each project I take on is built with attention to detail, clean architecture, and long-term maintainability.
My expertise spans game systems, editor automation, asset management, data-driven design, and cross-platform performance optimization. I enjoy solving complex technical challenges and turning creative ideas into reliable, production-ready solutions.
If you’re looking for a developer who combines technical depth, creativity, and precision, I’d be happy to collaborate.
